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Game Audio Programming 2 : Principles and Practices
Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming!This volume features more than 20 chapters containing advanced techniques from some of the top game audio programmers and sound designers in the industry.This book continues the tradition of collecting more knowledge and wisdom about game audio programming than any other volume in history. Both audio programming beginners and seasoned veterans will find content in this book that is valuable, with topics ranging from extreme low-level mixing to high-level game integration.Each chapter contains techniques that were used in games that have shipped, and there is a plethora of code samples and diagrams.There are chapters on threading, DSP implementation, advanced middleware techniques in FMOD Studio and Audiokinetic Wwise, ambiences, mixing, music, and more. This book has something for everyone who is programming audio for a game: programmers new to the art of audio programming, experienced audio programmers, and those souls who just got assigned the audio code.This book is for you!
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Game Audio Programming 3: Principles and Practices
Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio programming.This volume contains 14 chapters from some of the top game audio programmers and sound designers in the industry.Topics range across game genres (ARPG, RTS, FPS, etc.), and from low-level topics such as DSP to high-level topics like using influence maps for audio. The techniques in this book are targeted at game audio programmers of all abilities, from newbies who are just getting into audio programming to seasoned veterans.All of the principles and practices in this book have been used in real shipping games, so they are all very practical and immediately applicable.There are chapters about split-screen audio, dynamic music improvisation, dynamic mixing, ambiences, DSPs, and more. This book continues the tradition of collecting modern, up-to-date knowledge and wisdom about game audio programming.So, whether you’ve been a game audio programmer for one year or ten years, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!Key Features Cutting-edge advanced game audio programming concepts with examples from real game audio engines Includes both high-level and low-level topics Practical code examples, math, and diagrams that you can apply directly to your game audio engine. Guy Somberg has been programming audio engines for his entire career.From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games.He has written audio engines that shipped AAA games like Hellgate: London, Bioshock 2, The Sims 4, and Torchlight 3, as well as smaller titles like Minion Master, Tales from the Borderlands, and Game of Thrones.Guy has also given several talks at the Game Developer Conference, the Audio Developer Conference, and CppCon.When he’s not programming or writing game audio programming books, he can be found at home reading, playing video games, and playing the flute.
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Game Audio Programming 4 : Principles and Practices
Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming.This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools. With such a wide variety of topics, game audio programmers of all levels will find something for them in this book.The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines.There are chapters about timed ADSRs, data-driven music systems, background sounds, and more. This book collects a wealth of advanced knowledge and wisdom about game audio programming.If you are new to game audio programming or a seasoned veteran, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!
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Programming WebRTC : Build Real-Time Streaming Applications for the Web
Build your own video chat application - but that's just the beginning.With WebRTC, you'll create real-time applications to stream any kind of user media and data directly from one browser to another, all built on familiar HTML, CSS, and JavaScript.Power real-time activities like text-based chats, secure peer-to-peer file transfers, collaborative brainstorming sessions - even multiplayer gaming. And you're not limited to two connected users: an entire chapter of the book is devoted to engineering multipeer WebRTC apps that let groups of people communicate in real time.You'll create your own video conferencing app. It's all here. WebRTC is an API exposed in all modern web browsers.After almost a decade of development, the WebRTC specification was finalized, and this book provides faithful coverage of that finalized specification.You'll start by building a basic but complete WebRTC application for video chatting.Chapter by chapter, you'll refine that app and its core logic to spin up new and exciting WebRTC-powered apps that will have your users sharing all manner of data with one another, all in real time.No third-party libraries or heavy downloads are required for you or your users: you'll be writing and strengthening your knowledge of vanilla JavaScript and native browser APIs. You'll learn how to directly connect multiple browsers over the open internet using a signaling channel.You will gain familiarity with a whole set of Web APIs whose features bring WebRTC to life: requesting access to users' cameras and microphones; accessing and manipulating arbitrary user files, right in the browser; and web storage for persisting shared data over the life of a WebRTC call.Like any Web API, WebRTC doesn't enjoy a perfect implementation in any browser.But this book will guide you in writing elegant code to the specification, with backward-compatible fallback code for use in almost all modern browsers. Use WebRTC to build the next generation of web applications that stream media and data in real time, directly from one user to another - all by working in the browser. What You Need:Readers need a text editor, an up-to-date copy of Chrome or Firefox, and a POSIX-style command-line shell.They'll also need to install a little bit of open-source software, especially Node.js.All necessary setup is covered in full in the book's introductory chapter.
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Which programming language is suitable for programming?
The suitability of a programming language depends on the specific requirements of the project. Some popular programming languages like Python, Java, and JavaScript are versatile and widely used for a variety of applications. For web development, JavaScript is commonly used for front-end development, while Python and Java are popular for back-end development. Ultimately, the best programming language for a project will depend on factors such as the project's goals, team expertise, and scalability requirements.
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What music do you listen to while programming?
I enjoy listening to instrumental music while programming, as it helps me focus without getting distracted by lyrics. Some of my favorite genres to listen to are lo-fi hip hop, ambient electronic, and classical music. I find that these types of music create a calming and productive atmosphere for me to work in.
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How does the light programming to music work?
Light programming to music works by synchronizing the lighting effects with the rhythm and beat of the music. This is typically done using specialized software and hardware that can interpret the audio signal and control the lights accordingly. The software analyzes the music to identify the tempo, beat, and other musical elements, and then sends signals to the lighting fixtures to create dynamic and coordinated visual effects that enhance the overall experience of the music. This can be used in various settings such as concerts, clubs, and even home entertainment systems to create a visually immersive and synchronized experience with the music.
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Do you prefer watching through streaming services or traditional television programming?
I prefer watching through streaming services because of the convenience and flexibility they offer. With streaming services, I can watch my favorite shows and movies anytime, anywhere, and I have a wider selection of content to choose from. Additionally, I can binge-watch entire seasons at my own pace without having to wait for weekly episodes. Overall, streaming services provide a more personalized and enjoyable viewing experience for me.
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Programming Scala : Scalability = Functional Programming + Objects
Get up to speed on Scala--the JVM, JavaScript, and natively compiled language that offers all the benefits of functional programming, a modern object model, and an advanced type system.Packed with code examples, this comprehensive book shows you how to be productive with the language and ecosystem right away.You'll learn why Scala is ideal for building today's highly scalable, data-centric applications, while maximizing developer productivity. While Java remains popular and Kotlin has become popular, Scala hasn't been sitting still.This third edition covers the new features in Scala 3.0 with updates throughout the book.Programming Scala is ideal for beginning to advanced developers who want a complete understanding of Scala's design philosophy and features with a thoroughly practical focus. Program faster with Scala's succinct and flexible syntaxDive into basic and advanced functional programming techniquesBuild killer big data and distributed apps using Scala's functional combinators and tools like Spark and AkkaCreate concise solutions to challenging design problems with the sophisticated type system, mixin composition with traits, pattern matching, and more
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Introduction Functional Programming : Introduction Functional Programming
After the success of the first edition of Introduction to Functional Programming, the authors have thoroughly updated and revised this bestselling title.This book is unusual amongst books on functional programming in that it is primarily directed towards the concepts of functional programming, rather than their realization in a specific programming language.The book clearly expounds the construction of functional programs as a process of mathematical calculation, but the mathematics is restricted to that relevant to the actual construction of programs.
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Modern Radio and Audio Production : Programming and Performance
Integrating cutting-edge technologies with explanations of traditional equipment and practices, MODERN RADIO AND AUDIO PRODUCTION, 10e, offers current, comprehensive coverage of radio production and programming.A clear writing style, excellent descriptions and explanations, and attention to detail make this book easy to read and understand.An all-new chapter on writing walks you step by step through the entire process, while a new chapter on ethics helps you think through possible ethical dilemmas before you encounter them in the workplace.In addition, an all-new chapter on mobile radio explores the next frontier.
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Programming Challenges : The Programming Contest Training Manual
There are many distinct pleasures associated with computer programming.Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work.Excitement arrives with the flash of insight that cracks a previously intractable problem.The spiritual quest for elegance can turn the hacker into an artist.There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding. The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills.This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them.Instant onlinegrading for all of these problems is available from two WWW robot judging sites.Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge.The judge has ruled on well over one million submissions from 27,000 registered users around the world to date.We have taken only the best of the best, the most fun, exciting, and interesting problems available.
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Which programming language is suitable for game programming?
There are several programming languages that are suitable for game programming, but some of the most popular ones include C++, C#, and Java. C++ is often used for high-performance games and is the language of choice for many game engines. C# is commonly used with the Unity game engine and is known for its ease of use and flexibility. Java is also a popular choice for game development, especially for Android games. Ultimately, the best programming language for game development depends on the specific requirements of the game and the developer's familiarity with the language.
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Which programming language is best for programming games?
The best programming language for programming games depends on the specific requirements of the game and the preferences of the developer. Some popular languages for game development include C++, C#, and Java. C++ is commonly used for high-performance games that require complex graphics and physics, while C# is often used with game development engines like Unity. Java is also a popular choice for developing mobile games. Ultimately, the best programming language for game development will vary based on the specific needs and goals of the project.
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Is programming Lego Mindstorms similar to programming PLCs?
Programming Lego Mindstorms and PLCs (Programmable Logic Controllers) share some similarities as they both involve writing code to control hardware devices. However, there are also significant differences between the two. Lego Mindstorms is typically used for educational purposes and is more user-friendly with a visual programming interface, while PLCs are used in industrial automation and require a more specialized knowledge of ladder logic programming. Additionally, PLCs are designed for real-time control of machinery and processes, whereas Lego Mindstorms is more focused on robotics and educational projects.
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Which programming language does Google use for programming?
Google primarily uses programming languages such as Java, Python, C++, and Go for their software development. Java is commonly used for building Android apps and backend services, while Python is used for scripting, automation, and web development. C++ is used for performance-critical components, and Go is used for cloud-based services and infrastructure. Overall, Google uses a variety of programming languages based on the specific requirements of their projects.
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